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Wi-fi streaming throughput limit

 
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Wi-fi streaming throughput limit

Wi-fi streaming throughput limit
Wi-fi streaming throughput limit
2025-05-17 21:44:38 - last edited 2025-05-21 03:58:53
Model: EAP783  
Hardware Version:
Firmware Version:

Hi everyone,

We operate a VR arcade that uses Wi-Fi streaming to deliver high-quality PC VR experiences without cables. Thanks to recent advances in headset hardware and software, it's finally viable to stream demanding PC VR games over Wi-Fi with solid visual quality.

However, streaming VR at scale has strict bandwidth and stability requirements. Each PC-to-headset stream needs consistent throughput, often between 30 Mbps (acceptable) and 150–200 Mbps (maximum visual quality).

We're planning to run a venue with 24 headsets, of which 16 will stream over Wi-Fi from dedicated PCs. Today, we ran our first test using TP-Link equipment, with help from their team. Here's what we learned:
 

Test Setup

  • Gateway: TP-Link Omada ER7412-M2 V1.20

  • Access Point (AP): TP-Link Omada EAP783

  • Connection:

    • PC → 2.5G/10G Ethernet → Gateway

    • Gateway → 10G Ethernet → Access Point

    • Access Point → Wi-Fi 7 → Headsets (Pico 4 Ultra Enterprise)

  • Number of PCs tested: 4

    We tested multiple configurations — channel width, band settings, QoS tweaks, and client isolation — but no matter the setup, we couldn’t push beyond the 300 Mbps stable throughput mark. We could spike up to ~450 Mbps in short bursts, but anything beyond 300 Mbps quickly became unstable and unusable for VR streaming (packet loss, jitter, dropped frames).

    So while the EAP783 handles general high-throughput traffic well, it seems to hit a ceiling when handling multiple constant low-latency VR streams — even with only 4 headsets connected.

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Results

No matter which Wi-Fi or streaming settings we used, the EAP783 consistently capped out at around 300 Mbps of stable throughput across all devices. That means:

  • Streaming worked perfectly as long as total traffic stayed under 300 Mbps.

  • But once we tried to push beyond that (e.g., 4 PCs at 150 Mbps or 80 Mbps each), packet loss occurred on the Wi-Fi side, causing performance drops in the VR experience.

  • The wired (PC → AP) connection showed no issues—so the bottleneck is clearly on the wireless transmission from AP to headset.


Conclusion

While the test setup showed promise, it also highlighted a hard throughput ceiling on the current AP. For our 16-headset setup to work smoothly with high visual fidelity, we’ll need either higher-capacity APs or a distributed network setup with multiple APs to handle the load.

 

From talking to other VR arcades with similar setups, this 300 Mbps cap seems common. Most venues report they can't run more than 2 headsets per AP/router reliably. In that sense, hitting stable performance with 4 headsets per AP puts us slightly ahead — but the limit is still there.

 

That raises concerns for our full setup. If we're aiming for 16 headsets in the same space, we’ll need to manage channel overlap, which gets tricky fast. For reference, another venue is using 6 Wi-Fi 7 APs to run just 14 headsets, and they can only keep streams stable at around 30 Mbps per headset.

 

I'm not a networking or hardware expert, but it seems likely we're hitting either a chipset-level bottleneck in packet handling or we’re just facing a scenario that current APs aren’t built to handle — especially with the ultra-low latency and high stability VR streaming demands.

 

To be clear: the AP can burst above 300 Mbps (we peaked at ~450), but anything beyond 300 becomes unstable for VR. For general use, it's fine. But for wireless VR streaming, that instability kills the experience.


This isn’t just a one-off issue. There’s a growing community of arcades worldwide (15.000+ EU/NA), and many of us are hitting the same wall: Wi-Fi streaming for VR is consistently limited by access point stability, not raw bandwidth or device specs. I'd really appreciate it if TP-Link — could take a closer look at this use case. Wireless VR streaming has specific, high-demand requirements that current hardware doesn’t seem fully optimized for. Even some insights into chipset behavior or firmware tuning would be valuable.

 

If anyone has achieved better stability at higher throughput, or knows of APs designed with ultra-low latency, high-packet-rate environments in mind, I’d love to hear your setup.

 

 

 

#1
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1 Accepted Solution
Re:Wi-fi streaming throughput limit-Solution
2025-05-21 03:58:48 - last edited 2025-05-21 03:58:53

Hi  @sneakygriff 

 

According to your description, we recommend installing 4-5 EAP783 units, 4-6 devices per AP (with 20% redundancy).

6 units for larger venues (>500 m²) or areas with physical obstructions.

 

 

Network Topology Design

Wired Backhaul: Each EAP783 connects via 10 Gbps fiber/Ethernet to a core switch (recommended: TP-Link TL-SX3206HPP 10G PoE++ switch). All VR hosts should interconnect via a 10 Gbps switch (to avoid bandwidth bottlenecks).

 

Channel Planning: 6GHz Band: Use 3 non-overlapping 160 MHz channels (e.g., CH37/69/117) across 3–4 APs for zero interference. 5GHz Band: Reserve for staff devices or backup; disable 2.4GHz if possible.

 

Installation & Signal Optimization

 

AP Placement: Ceiling-mounted at 3–4 meters height, spaced 10–15 meters apart (adjust based on venue).

Use Omada Controller or WiFi scanning tools to optimize coverage (target RSSI > -60 dBm for headsets).

 

Interference Mitigation: Disable nearby Wi-Fi networks and Bluetooth devices.

Enable Band Steering in Omada to prioritize 6 GHz for headsets.

Recommended Solution
#4
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6 Reply
Re:Wi-fi streaming throughput limit
2025-05-18 17:56:02

  @sneakygriff 

 

The 7412 only has 2.5g ports, this this is going to be a major factor in limiting throughput to the access point from multiple pcs streaming data

 

You would be much much better off using a dedicated 10g switch so all the PCs can uplink at 10g, the AP can uplink at 10g, and the router wont get involved with any switching duties for this, which it currently is, and is just there for internet access

 

 

Main: ER8411 x1, SG3428X x1, SG3452 x1, SG2428LP x1, SG3210 x1, SG2218P x1, SG2008P x3, ES208G x1, EAP650 x6 Remote: ER7206 v2 x1, ER605 v2 x3, SG2008P x2, EAP650 x2, ES205G x1 Controller: OC300
#2
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Re:Wi-fi streaming throughput limit
2025-05-19 06:00:23
Thanks for your reply. I'm not sure I understand why this would be a limiting factor at 300 Mbps? In theory even a 1g port would be sufficient. Is there something I'm missing? We had a 10g switch as well but we ended up just switching through the router because it had more ports and our test setup had 8 PCs (alas we never got to use more than 4).
#3
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Re:Wi-fi streaming throughput limit-Solution
2025-05-21 03:58:48 - last edited 2025-05-21 03:58:53

Hi  @sneakygriff 

 

According to your description, we recommend installing 4-5 EAP783 units, 4-6 devices per AP (with 20% redundancy).

6 units for larger venues (>500 m²) or areas with physical obstructions.

 

 

Network Topology Design

Wired Backhaul: Each EAP783 connects via 10 Gbps fiber/Ethernet to a core switch (recommended: TP-Link TL-SX3206HPP 10G PoE++ switch). All VR hosts should interconnect via a 10 Gbps switch (to avoid bandwidth bottlenecks).

 

Channel Planning: 6GHz Band: Use 3 non-overlapping 160 MHz channels (e.g., CH37/69/117) across 3–4 APs for zero interference. 5GHz Band: Reserve for staff devices or backup; disable 2.4GHz if possible.

 

Installation & Signal Optimization

 

AP Placement: Ceiling-mounted at 3–4 meters height, spaced 10–15 meters apart (adjust based on venue).

Use Omada Controller or WiFi scanning tools to optimize coverage (target RSSI > -60 dBm for headsets).

 

Interference Mitigation: Disable nearby Wi-Fi networks and Bluetooth devices.

Enable Band Steering in Omada to prioritize 6 GHz for headsets.

Recommended Solution
#4
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Re:Wi-fi streaming throughput limit
2025-05-21 05:44:08
GRL: You were right, the router was bottlenecking it. We got much better results by connecting directly to SX3206HPP as a switch. We went up to 600Mbits streaming (about 55-60MB) throughput monitored in controller. Beyond that we start seeing small instability occurring.
#5
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Re:Wi-fi streaming throughput limit
2025-05-21 05:46:14

  @Vincent-TP thank you for that recommended solution. I was able to validate with the SX3206HPP + EAP783, and while we did a smaller test, we just boosted throughout via the streaming app and were able to achieve 600Mbits / 60 MB/sec stable. 

Next week we are doing a larger scale tests with two EAPs in parallel.

#6
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Re:Wi-fi streaming throughput limit
2025-05-21 07:05:24

  @sneakygriff 

 

For any high throughput, consistent data streams, from multiple devices to multiple devices withing the same vlan (even through an access point) a switch is always better than a router

 

Main: ER8411 x1, SG3428X x1, SG3452 x1, SG2428LP x1, SG3210 x1, SG2218P x1, SG2008P x3, ES208G x1, EAP650 x6 Remote: ER7206 v2 x1, ER605 v2 x3, SG2008P x2, EAP650 x2, ES205G x1 Controller: OC300
#7
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